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- Tomodachi Life Enka Lyrics
- Tomodachi Life Song Lyrics
- Tomodachi Life Songs
- Tomodachi Collection New Life Enka
If only i could hit those notes. In Tomodachi Collection: New Life and the Korean version, the door to the backyard is solid glass while in Tomodachi Life, it is tiled glass. In Tomodachi Collection: New Life and the Korean version, when rocking a 1-day old baby, the live-action hands will be shown in a holding position. In Tomodachi Life, the hands are in a rocking position. Tomodachi Life is the quirky sequel to Nintendo's already weird take on the life simulation genre. While it received two spiritual successors in the form of Miitomo and Miitopia, we still haven't gotten any news of another sequel on the Nintendo Switch.
Tomodachi Life |
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Also known as: Tomodachi Collection: Shin Seikatsu (JP), Chingu Moa Apart (KR) This game has unused graphics. |
Tomodachi Life: Better Life (or Tomodachi Collection 3: Newer Life in Japan for the 3DS and Tomodachi Collection: Newer Life X for the Switch) is a 2016-2017 life simulation game for the Nintendo 3DS and the Nintendo Switch. It was released on 9th October 2016 in Japan for the 3DS only, then for that said device and Switch on July 27th 2017, a day before Miitopia. It is for the English the. For Tomodachi Life on the 3DS, a GameFAQs message board topic titled 'Tips + Tricks to Increase Relationships'. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Tomodachi Life for Nintendo 3DS.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Tomodachi Life is the quirky sequel to Nintendo's already weird take on the life simulation genre.
While it received two spiritual successors in the form of Miitomo and Miitopia, we still haven't gotten any news of a direct sequel.
- 2Unused Text
- 3Unused Music
- 4Unused Models
- 5Unused Graphics
Sub-Pages
Notes |
Regional Differences Way. Too. Many. Changes. |
Unused Text
Enka Lyrics
Located in message/Song/Song_xx_LZ.bin/ArcBase (replace xx with the corresponding Language Code) are lyrics for the Enka song, which was removed from all International releases of the game. It's unknown if there were ever any plans to localize the song for a broader audience or if these are placeholders.
A more accurate translation of the song's lyrics can be found at the Regional Differences section for the Concert Hall.
Japanese (used) | US_English | EU_English |
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ふられ わかれて | Reject and say goodbye | EU_English |
あまざらし の | It's left out in rain | |
おもいで | Can you | |
どなたか | do it that | |
けして ください | delete my memory | |
やきついた あなた | You are branded on my heart | |
あなた の かげ | Your dear feature | |
なげた | The ring | |
ゆびわ とわ に きゆ | which I threw never returns | |
あめ の | In the rain | |
くいなばし | Ku i na ba shi |
Unused Music
Enka
Located in sound/clone_sound.bcsar are BGM_SONG_ENKA_CLICK.bcseq and BGM_SONG_ENKA.bcseq – the music sequence files for the Enka song, which is exclusive to the Japanese version of the game. Sadly, the sequences appear to have been blanked out from both files in the international versions of the game, but the instrumentation is still intact in the BANK_ENKA.cbnk file.
Unused Models
TestCube
Located in model/sample_TestCube_LZ.bin is... How surprising, an untextured cube! Likely a leftover example from the SDK.
offscreen
In model/sample_DebugTextureRender_LZ.bin, this flat model with a weird texture applied over it can be found. Likely also from the SDK.
TestCube
offscreen
A better look at the texture used by offscreen. It's internally called image256.
Unused Graphics
To do: There are more in-game placeholder graphics. |
Placeholder Logos
The banner data for the original Japanese release of the game contains placeholders for localized versions of the game's logo.
While technically used, these placeholder logos can only be seen by trying to play the Japanese version of the game on a modded out-of-region console.
Tomodachi Life Enka Lyrics
- America
English
French
Spanish
Portuguese
- Europe
English
French
German
Italian
Spanish
Dutch
Portuguese
Russian
Internal Project Name
The game's internal project name is 'clone', according to the sound/clone_sound.bcsar archive and many of the sound files contained within. This is further evidenced in the partial 3DS lotcheck document that was contained in the December 21st, 2020 Nintendo leak (located in Documents.7zDocumentsセキュリティチーム運営プロジェクトKnock_And_Talk_directcnotact報奨金制度LEGO抽出CTRdata.xls), which also references the game by this name.
Revision Differences
Please elaborate. Having more detail is always a good thing. Specifically: What exactly changed in version 1.1? Nintendo's own changelogs usually aren't of much use here because of how vague they are. |
Tomodachi Life Song Lyrics
To do: Document the demo versions. |
Version 1.1 - released June 6, 2014 - enhances gameplay stability and performance.
Version 2.0 was released exclusively in Europe on October 16, 2015, adding the option to play the game in Dutch.
The Tomodachi series | |
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Nintendo DS | Tomodachi Collection |
Nintendo 3DS | Tomodachi Life |
Related Games | |
Nintendo 3DS | Miitopia |
iOS/Android | Miitomo |
Tomodachi Collection | |
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Developer(s) | Nintendo SPD |
Publisher(s) | Nintendo |
Director(s) | Ryutaro Takahashi [1] |
Producer(s) | Yoshio Sakamoto[1] |
Designer(s) | Masanori Nakagawa[1] |
Composer(s) | Daisuke Shiiba Asuka Ito Riyu Tamura[1] |
Platform(s) | Nintendo DS |
Release |
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Genre(s) | Life simulation |
Mode(s) | Single-player |
Tomodachi Collection[a] is a life simulation video game for the Nintendo DS, released exclusively in Japan on June 18, 2009. A sequel, Tomodachi Life, was released for the Nintendo 3DS in Japan on April 18, 2013, and in North America and Europe on June 6, 2014.
Gameplay[edit]
The cast consists entirely of Miis. Players can transfer Miis directly from their Wii console to their Nintendo DS or create new ones using the in-game Mii Maker. The player can choose the personalities of the Miis with up to 16 combinations of personalities. The player then helps their Miis with their problems, such as making friends and performing everyday tasks, as well as giving them clothes, food, and special items to help them gain experience. The Miis can interact with each-other in relationships such as friendships. When a Mii gains enough experience, they level up and collect rewards. New areas and shops are unlocked on the island by playing the game and meeting various conditions, such as the Question Hall, where you can ask your Miis anything as well as making them vote on a certain choice.
Development[edit]
Because the Nintendo DS didn't have Miis in the first Nintendo DS Games (Miis were released on November 19, 2006 on the Wii), the Miis were be shown in various Wii games like Wii Play, Wii Sports, Wii Music and most other games. Miis first appeared on the DS two years later in 2008, in Personal Trainer: Walking, and this game was released in 2009, one year later, only in Japan on June 18, 2009. This game were released only in Japan, but the first was translated on November 9, 2013, in American English by jjjewel, a US English fan.[citation needed]
The game was developed by a small, young team at Nintendo SPD Group No.1 with Yoshio Sakamoto as a producer. According to an interview, it was originally titled Otona no Onna no Uranai Techou (大人のオンナの占い手帳, lit.'Fortune-telling Notebook for Adult Women') and only featured female characters. A western release was considered, according to an interview with Gamekult.fr, however, issues with localizing the vocal synthesizer software to handle English words (which were resolved in Tomodachi Life) caused the release to be cancelled. However, a ROM created in 2013 by jjjewel exists, which translates the game's text into English but retains the original Japanese voices. Other unfinished changes include the fact that some of Mii News is still in Japanese (like the logo in the top screen while there is news) and other small parts in-game. The Songs' default lyrics are partly in Japanese and partly in English.
There is a function only found in the Japanese version of Tomodachi Life that allows you to call the Mii from the Tomodachi Collection, and you can copy and transfer the Miis onto the 3DS, but the newly created Miis are added in the Mii Studio. It is not possible to send the Mii to the Tomodachi Collection from Mii Maker.
Sequel[edit]
Tomodachi Life Songs
A sequel for the Nintendo 3DS titled Tomodachi Life was released in Japan on April 18, 2013, and on June 6, 2014 in North America and Europe.[2][3] The game was the best-selling game in Japan during the week of its release, selling about 404,858 units.[4]
Reception[edit]
Famitsu gave Tomodachi Collection a rating of 29 out of 40.[5] It was the best-selling game in Japan during the week of its release, selling about 102,000 units.[6] By September 28, 2009, it had sold 1.15 million copies in total, making it the fourth-best selling game in Japan in the first half of the 2009 fiscal year.[7] At the end of the 2009–2010 fiscal year on March 31, 2010, Nintendo reported that the game had sold 3.2 million units.[8]
Notes[edit]
References[edit]
- ^ abcd'Official Japanese Iwata Asks with Tomodachi Collection staff'. Nintendo. Retrieved 2009-10-08.
- ^http://www.ign.com/articles/2014/04/10/tomodachi-life-could-be-nintendoas-next-animal-crossing?abthid=534687ec7eb0922a6f000012
- ^http://www.nintendo.co.uk/Games/Nintendo-3DS/Tomodachi-Life-871968.html
- ^Sahdev, Ishaan (April 24, 2013). 'This Week in Sales: Tomodachi Collection Sees Big Launch Sales'. Siliconera. Siliconera. Retrieved May 18, 2021.
- ^'Revue de presse internationale' [International press coverage] (in French). Gamekult. Retrieved 2009-10-12.
- ^John Tanaka (2009-06-26). 'Virtual Miis Rule in Japan'. IGN. Retrieved 2009-10-12.
- ^2009年度上半期のゲーム市場規模は前年度同期比10.5パーセント減 [Gaming market decreased 10.5 percent in the first half of the 2009 fiscal year] (in Japanese). Famitsu. 2009-10-01. Retrieved 2009-10-12.
- ^'Nintendo Fiscal year report'. GameSpot. 2010-03-31. p. 1. Retrieved 2010-05-06.
External links[edit]
- Official Site(in Japanese)